I mentioned that missions have become fluid. In a minute, I'll give the list of missions for my second pass through. But I forgot to mention a couple of other tweaks. The odds on final spins seem to have changed a bit (I say seem to have, because it could just be normal, random variation); added tokens and head starts seem more likely (the former by a lot, the latter by a bit).
In general, the game also seems a bit more difficult. Part of that is the greenhouse area, just because of the color scheme (the yellow zappers don't stand out as much as against the other backgrounds). I thought, perhaps, that threats might have gotten a touch closer together, but now I think that probably isn't the case. I suspect there might be slightly fewer horizontal zappers, though (they're less dangerous than the vertical or diagonal ones). But I'm not completely sure. I do know that I'm not doing as well.
Hmm. I seem not to have copied down all of the missions the second time, so I'll just mention some of the ones I hadn't seen before:
Travel 450m w/o harming scientists (2)
ditto, 700m (3)
70 high fives (3)
ditto, 55 (2)
20 flashing lights in one game (3)
1400m on hog (3)
275 coins in one game (2)
9 tokens (3)
1200, no coins (2)
3 groups of coins in one game (3)
reach 1750m (2)
reach 2400 (3)
travel 8km (forgot to copy down difficulty)
Showing posts with label new version. Show all posts
Showing posts with label new version. Show all posts
20111212
Subscribe to:
Posts (Atom)