20131106

Virtual jewelery

I've gotten away from playing the classic bejeweled lately, although I've still been working my way through Candy Crush (I even paid to get past a level once, on 147. I'd played it thirty or forty times without getting close, then ran out of moves with a guaranteed finish in two moves. Of course, playing it again on my phone, I got past it fairly quickly without cheating. *sigh*).

But I've somehow ended up playing Bejeweled Blitz again (which I'd played briefly for a while before finding classic). I can't decide whether I like it better or not. It's harder to stop, since it's so fast-paced (insanely so, at times), but the games are much shorter. And because of the pace, you really don't want to try playing it right before bed.

Anyway, one thing that annoys me finally struck me. When starting a game, you need to hit Play twice, and (often) buy (or defer buying) a power-up in between. Buying that power-up required a button push, with the button placed exactly where both of the play buttons are. That's a subtle way to strongly force someone to buy that power-up (not long before I noticed that, I'd accidentally bought it once, and wondered how that happened.  And even knowing that, I've bought it accidentally a couple of times; once because I hit play before the screen to ask appeared). Not nice.

Anyway, my high score is now a bit over a million.  I'm thinking that my odds of beating that score are very low, although I've cleared 500k sixteen times (oddly, eight times each on my ipad and iphone).  While my high score has gone up a lot the last couple of weeks, I don't feel like the average has done much. It seems mostly due to luck in crystal arrangement for variations in score, now.

But I'm still having fun playing.

No comments:

Post a Comment